I went to see the IMAX 3D version of Avatar over Christmas – I was sure I ordered digital tickets but the projection didn’t look digital, judging by the registration on the credit scroll. It wasn’t as crisp as I expected either. Avatar is certainly a technical tour de force. The story is fairly well-worn [...]
Posts Tagged ‘avatar’
Stereoscopic 3D – worth the effort?
Posted in Filmmaking, Game design, Video games, tagged 3D, avatar, Filmmaking, vfx on January 1, 2010 | Leave a Comment »