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Posts Tagged ‘blender’

Finding a Niche

I’ve been trying to learn Blender on and off for a few days. Sadly I’m too busy at work and prepping for next week’s Monsters pickups to really get into it, but there’s certainly a wealth of tutorial material, and lots of inspiring examples. I’ve also recently followed a bunch of other filmmakers on Twitter, [...]

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I’ve just been doing some research on getting a good green screen, which will be essential for a future project. Normally you’d be stuck between a rock (expensive and powerful professional solutions) and a hard place (cheap and nasty consumer software). Fortunately I’m pretty technical, which means I’m going for the third way: Blender, which [...]

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