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Posts Tagged ‘Narrative’

A short piece entitled “Narrative as Gameplay” by Jonas Kyratzes made me think today. His key (and rather eloquent) point is this: “In some games, you click on the enemy soldier and the enemy soldier dies, removing an obstacle to victory. In my games, you click on an object and it gives you a description, [...]

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I’ve just devoured GameInformer’s preview of TESV:Skyrim, and it’s encouraging stuff. The animation improvements sound excellent. Something we learned working on an internal project at TT was that seamless, varied, context-sensitive animation contributes far more than clever AI to the verisimilitude of a character. And the lighting improvements over Fallout in the first official screenshot [...]

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