So, it’s been a while. Sometimes I get very busy at work, so not a lot of filmmaking happens. But this weekend writer Steve and I met for a discussion of the Winter project and set some short-term goals, so it feels like things are moving again. The chief difficulty with a greenscreen project is [...]
Posts Tagged ‘vfx’
First Steps to World Domination
Posted in Filmmaking, Winter, tagged Filmmaking, greenscreen, vfx, web serial, Winter on August 30, 2010 | 1 Comment »
Finding a Niche
Posted in Directing, Editing, Filmmaking, tagged blender, Filmmaking, vfx on February 20, 2010 | 2 Comments »
I’ve been trying to learn Blender on and off for a few days. Sadly I’m too busy at work and prepping for next week’s Monsters pickups to really get into it, but there’s certainly a wealth of tutorial material, and lots of inspiring examples. I’ve also recently followed a bunch of other filmmakers on Twitter, [...]
Green Screen Technique
Posted in Filmmaking, tagged blender, compositing, green screen, vfx on February 7, 2010 | Leave a Comment »
I’ve just been doing some research on getting a good green screen, which will be essential for a future project. Normally you’d be stuck between a rock (expensive and powerful professional solutions) and a hard place (cheap and nasty consumer software). Fortunately I’m pretty technical, which means I’m going for the third way: Blender, which [...]
Stereoscopic 3D – worth the effort?
Posted in Filmmaking, Game design, Video games, tagged 3D, avatar, Filmmaking, vfx on January 1, 2010 | Leave a Comment »
I went to see the IMAX 3D version of Avatar over Christmas – I was sure I ordered digital tickets but the projection didn’t look digital, judging by the registration on the credit scroll. It wasn’t as crisp as I expected either. Avatar is certainly a technical tour de force. The story is fairly well-worn [...]