Wonderful, wonderful photoshoot – a Big Daddy and Little Sister in an aquarium tunnel. Top notch costumes, great modelling and excellent photography. I’d have liked to see some shallower depth of field in there, but other than that I can’t fault it. Props to Harrison Krix, his fiancee and their photographer!
See the full gallery at Geekologie.
This is the latest game that I worked on, in a limited capacity – I did some of the boss levels, which we haven’t done before in a LEGO game…not on this scale, anyway. This game is the first outing for our new split-screen tech, which I think is brilliant. It’s also got vastly improved vehicle physics, and a nifty level editor. One of the early reviews criticises the editor for not allowing you to make levels that look like the ones ingame, which made me laugh…and grind my teeth, metaphorically speaking. Some people still seem to think game development is a breeze and we spend all our time just playing around.
See what the press think overall at MetaCritic. Not many reviews up yet but that will change. The Guardian gave it 5 stars, so I hope that one gets included. I suspect we’ll get the usual mixture of “Meh” from the hardcore gamers and “Woot!” from the casual sector.
I’m certainly enjoying it, perhaps because I wasn’t on the project from the very beginning. There’s loads of levels I didn’t play myself during development, and the cutscenes keep making me laugh out loud. Definitely one to be proud of.
I’m a bit slow to repost this, but I didn’t have a blog back in February. Joss Whedon discusses the business model behind Dr. Horrible.
In a nutshell, it cost $400,000 to make (including cast and writer’s fees, which were deferred) and has at least broken even. Some sites claim it has raked in $2.5m. All Joss says is that iTunes was “a great boon”.
Darkest Dance was my first go at a music video. My wife and I met the band at a nightclub in Nottingham we used to frequent, some months before the launch of their first album.
We shot this on a Sunday afternoon in that same nightclub, which had conveniently black walls. I lit it with a couple of halogen work lights from ScrewFix – not very controllable but very cheap. I set up a monitor so the band could see themselves, which was a mixed blessing – it proved a bit distracting.
In the edit, I had two takes of each of the six band members (one wide, one close-up), plus a couple of extras for the lead singer. I created a half-second clip and pasted many, many copies of it so that I could just switch each clip to point at any one of takes below. It took many passes over the whole song to select the best combination of clips. Then there was some painting out of lens flares and reflections off the back wall.
The concept is deliberately simplistic, but it’s dramatic, shows off the distinctive personalities of the band members, and well-received at the “premiere” – after their gig at the Devonshire Fox in Camden. It was enormous fun to shoot the video and hang out with the band for a lot of their summer tour. Happy days 🙂
A quick tip, because writing about Churchyard reminded me…
PatchMaker 1.0 is a simple 2D motion tracking tool for Windows. It does only two things but it does them well and simply. It will either stabilise footage, or apply the same camera motion to a patch image (it will also export the tracking metadata into After Effects if you need to do something elaborate).
Although it’s only 2D tracking, it’s subpixel-accurate and easily good enough for any shot short of a crane or steadicam move. I tested it on Churchyard to attach a replacement name and date to a gravestone, but the trial version would only do 1 second shots – so, cheapskate that I am, I tried to do it by hand. Ouch.
I’m glad I didn’t buy it though, because it’s now FREE!
So in Monsters, I stabilised a slightly wobbly 1080p dolly shot. We had done several takes on set until it was silky smooth – but of course during editing I particularly needed a bit from the imperfect tail end of take 2. It required a little experimentation to find the best tracking points, especially since actors were passing in front of the background I was trying to track, but the end result almost eliminated the wobble. I suspect it could have been perfect if I’d spent longer refining it.
Grab it while you can!
Ted Hope of TrulyFreeFilm has an interesting post on crowdsourcing for film funding – notably the idea that nowadays filmmakers should demonstrate they can build an audience before seeking funding, and have a marketing strategy and ecommerce solutions in place. He makes a good point – many filmmakers see funding as merely an obstacle to getting their film made and don’t have any expectation of recovering it – and will often blame this on the state of the market and latterly the ecomony. But ultimately, if you don’t plan how to make your film profitable, then it’s probably just a vanity project. So why would anyone give you money to make it?
This is particularly applicable to my latest project, which like Steve, I’ll call “Winter”. The crowdsourcing, that is – not the vanity project…
Ah, my first short film. This begins a series of posts going behind the scenes of the films and music videos I’ve made.
Churchyard from Chris Payne on Vimeo.