LEGO Indiana Jones 2 released today

This is the latest game that I worked on, in a limited capacity – I did some of the boss levels, which we haven’t done before in a LEGO game…not on this scale, anyway. This game is the first outing for our new split-screen tech, which I think is brilliant. It’s also got vastly improved vehicle physics, and a nifty level editor. One of the early reviews criticises the editor for not allowing you to make levels that look like the ones ingame, which made me laugh…and grind my teeth, metaphorically speaking. Some people still seem to think game development is a breeze and we spend all our time just playing around.

See what the press think overall at MetaCritic. Not many reviews up yet but that will change. The Guardian gave it 5 stars, so I hope that one gets included. I suspect we’ll get the usual mixture of “Meh” from the hardcore gamers and “Woot!” from the casual sector.

I’m certainly enjoying it, perhaps because I wasn’t on the project from the very beginning. There’s loads of levels I didn’t play myself during development, and the cutscenes keep making me laugh out loud. Definitely one to be proud of.

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