LEGO Harry Potter years 5-7 is done, so I have a little spare time again, and there’s a week left of the Ludum Dare October Challenge. I’m going to expand Fireflies into a full game – still a short one, but I’m going for quality over quantity.
I’ve been mulling it over for a few weeks without having a chance to do much, but this week I actually sketched a rough layout for the game and made a few decisions that will simplify the core mechanics considerably.
It’s an odd feeling designing level layouts – normally my job is making gameplay mechanics work within a level designed and built by other disciplines. I’m enjoying stretching these underused game dev muscles…