Ludum Dare rethink…make a game in ZERO hours!

Sigh. After being ill this weekend I’ve decided to abort the October Challenge – rather than rush out a substandard game, I’ll take my time and finish it to a quality I’m happy with. This is definitely the right decision – while tweaking the anims in Blender I realised I need to re-rig the main character so stop his IK knees skewing sideways. If I’m not extremely careful, this may mean re-animating the handful of anims I’d already done. With a week to go, I didn’t need to be redoing work. But in the long term, it’ll mean better and more animations. I’ll have some free time over christmas, so new year would be an excellent alternative target deadline!

However, in the short term – Ludum Dare have come up with ANOTHER game dev challenge that I can’t resist: The ZERO Hours Challenge!
It takes place during the hour when the clocks go back. This appeals enormously to the Faction Paradox fan in me.

Seriously though, the extreme time limit will force participants to focus on a simple design that works – the challenge is more about spending the intervening week imagining a game simple enough to implement in one hour, but still fun. It’s interesting that with modern game dev tools, classics like Pong, Breakout, Joust, or PacMan could all be cloned easily in that time. But coming up with something so simple and original is going to be much harder than actually implementing it…

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