Ludum Dare, and beyond

I have been neglecting this blog again – happens when things get busy at work (or outside work!).

It has been a very eventful December. Ludum Dare 22 generated nearly 900 games in a weekend, but due to some technical problems and a healthy dose of repeating my previous mistakes, I didn’t quite finish mine. Play “Lonely Island” here.

Then Unity released a beta build that exports to Flash’s new Stage3D, and announced a game jam…with prizes. Shame they announced it just before Xmas when everyone’s busy. I mulled it over until new year before settling on a steampunk space dogfighting game set in the Voidships universe. It made sense to use the contest as motivation to produce something that could generate a bit of an audience for our fledgling IP. It was a late start, but with some invaluable model work from an artist friend (Thank you, Liam!) I managed to cobble together something that’s very rough but fun nonetheless.

I’ve called it Voidships: Pilot Error.

My other game projects are temporarily on hold while Liam and I give it a proper polish ready for people to play in earnest.