The Christmas holiday was a wonderful break, and I forgot how spending the day at work takes it out of you. Particularly as we’re now on the final stretch of LEGO Batman 2. I’ve had no energy left for side projects at all.
However, there are a couple of game jams coming up, which I’m excited about. I’m hoping to have cleared the bulk of my TT work by then so I can spare a couple of weekends.
The MolyJam is a semi-serious event based on the wild imaginings of spoof twitter account @PeterMolydeux, but surprisingly many of his deliberately pretentious pie-in-the-sky game concepts could actually work. I love the idea of starting with a joke tweet that was intended to be ridiculous and unachievable, and making it work. I have picked my source tweet, but I’ll write about that later.
Soon after that, it’s time for the epic Ludum Dare 23. We could easily break 1000 entries this time! My only plan for this event is to craft a player experience to begin with, rather than the vacuous but pretty efforts I’ve made before. I shall also start collating my game jam efforts here for posterity.
Throughout April it’s also this year’s ScriptFrenzy, which I’m beginning to think of as a game jam for screenwriters. I won’t be participating this year, as I have too little spare time, but my Voidships partner Steve Turnbull has some interesting plans.
When the dust has settled on that lot, it’ll be time to kick our steampunk web series into high gear. But that warrants a post of it’s own. Stay tuned…