I’ve been trying to learn Blender on and off for a few days. Sadly I’m too busy at work and prepping for next week’s Monsters pickups to really get into it, but there’s certainly a wealth of tutorial material, and lots of inspiring examples.
I’ve also recently followed a bunch of other filmmakers on Twitter, to the extent that my feed is swamped with examples of low-to-no budget films. It’s motivating to know what other people are doing, but also slightly intimidating. How will I get anyone to notice my work amongst so many?
But the conjuction of these two preoccupations made me think – I can stand out by playing to my strengths. My fascination with VFX and experience with CG in video games puts me a rung or two above many professional directors (in that field, at least), let alone film school graduates. Rather than playing safe with simple contemporary dramas, like everyone else, I should be working on more ambitious effects films – because in that niche, I will stand out.
I could be wrong, of course. Time will tell. But the Monsters pickups will require some effects work to properly convey the full scope of the story, so we’ll soon see if a few VFX help a project stand out…