Wrapping up LEGO Clone Wars

The big crunch to finish LEGO Star Wars III: the Clone Wars is almost over. All the critical stuff seems good and solid, and we’re down to mopping up occasional glitches in what has turned out to be Traveller’s Tales’ biggest game ever. I’m told it takes the QA team about 26 hours to complete a 100% playthrough, and these are guys who’ve been playing it full-time for months already. There is a LOT of cool content. I’ll post a reminder when it’s in the shops…

And with that, I have a little spare time again…most of which I plan to spend with my sorely neglected family – but once my little girl is in bed and my wife is roaming the Mojave Wasteland picking off Fiends with her sniper rifle, I can spare some time for my own little side projects.

I’ve spent a few pleasant evenings getting to grips with Blender and Unity3D recently, and it feels good to be creating stuff of my own again. I’ve got a couple of little web projects I’m developing just for practice, and a handful of more ambitious ideas that tie in with the world of Voidships. Looking forward to a very creative year…

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Blogging Handicap

It has quickly become apparent that I’m short on game design blogging material – because what I do at TT is obviously confidential, and I don’t play as many games outside work as I used to…I have a little girl now who prefers Daddy to play at being a pony than a Renaissance assassin.

Still, the holidays are coming and my wife and I spent the whole of last Christmas in the Capitol Wasteland, so hopefully I’ll be able to catch up on the state of the art.

Any gaming parents out there, your top tips are welcome 🙂